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Revision as of 21:13, 6 June 2011 by Andrew (talk | contribs) (Stuff about damp)
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This page is for discussing plans to camp in Dead Good Bat Chamber in 204. Feel free to contribute, even if you're not planning on camping, because we don't know what on earth we're doing!

Who's interested

Edvin
Kathryn
Nial
Djuke

(add your name if you're keen and stupid)


Ropes needed to rig down as far as the camp site

204e entrance pitch: 41m
climb in Magic Roundabout Chamber: 12m
Main Gaffered pitch: 90m
Traverse below Gaffered: 14m
Tapeworm, LX Tape and Eyehole pitches: 91m
Trihang and Cerberus pitches: 55m
Sirens Traverse: 15m
Gardner's World: 25m pitch, not found rope length yet
University Challenge: 15m pitch, not found rope length yet
Chalk and Cheese pitch: 20m rope?

Which leads do we want to push

Gear required at the camp site

Sleeping

Kathryn and Edvin have an old inner tent that will fit 3 people at a push.

Insulation from the ground is very improtant, consider hammocks with a carry mat and a tent system around you (personally I have never got it to work but have been told it is good.)

Everything gets damp (wet), especially sleeping bags. The zero degree layer or at least the condensation point will be inside the sleeping bag, so some way to dry the stuff will make it far more pleasant, I have used these with partial success, but got no idea how to get them nowadays

http://forums.dpreview.com/forums/read.asp?forum=1019&message=18981790

But I am sure it can be improvised

The alternative is to organise hot swap shifts, but then there is always a break between camps, and the first person in on the second camp.......

Cooking

Gas or petrol stove?